controls/QskAbstractButton.h

Classes

  Name
class QskAbstractButton

Source code

/******************************************************************************
 * QSkinny - Copyright (C) 2016 Uwe Rathmann
 * This file may be used under the terms of the QSkinny License, Version 1.0
 *****************************************************************************/

#ifndef QSK_ABSTRACT_BUTTON_H
#define QSK_ABSTRACT_BUTTON_H

#include "QskControl.h"

class QSK_EXPORT QskAbstractButton : public QskControl
{
    Q_OBJECT

    Q_PROPERTY( bool autoRepeat READ autoRepeat
        WRITE setAutoRepeat NOTIFY autoRepeatChanged FINAL )

    Q_PROPERTY( int autoRepeatDelay READ autoRepeatDelay
        WRITE setAutoRepeatDelay NOTIFY autoRepeatDelayChanged FINAL )

    Q_PROPERTY( int autoRepeatInterval READ autoRepeatInterval
        WRITE setAutoRepeatInterval NOTIFY autoRepeatIntervalChanged FINAL )

    Q_PROPERTY( bool exclusive READ exclusive
        WRITE setExclusive NOTIFY exclusiveChanged FINAL )

    Q_PROPERTY( bool pressed READ isPressed
        WRITE setPressed NOTIFY pressedChanged FINAL )

    Q_PROPERTY( bool checked READ isChecked
        WRITE setChecked NOTIFY checkedChanged FINAL )

    using Inherited = QskControl;

  public:
    QSK_STATES( Flat, Checked, Pressed )

    QskAbstractButton( QQuickItem* parent = nullptr );
    ~QskAbstractButton() override;

    virtual bool isCheckable() const;
    bool isChecked() const;

    void setPressed( bool on );
    bool isPressed() const;

    void setAutoRepeat( bool );
    bool autoRepeat() const;

    void setAutoRepeatDelay( int ms );
    int autoRepeatDelay() const;

    void setAutoRepeatInterval( int ms );
    int autoRepeatInterval() const;

    void setExclusive( bool );
    bool exclusive() const;

  public Q_SLOTS:
    void toggle();
    void click();
    void setChecked( bool );

  Q_SIGNALS:
    void pressed();
    void released();
    void canceled();
    void clicked();
    void toggled( bool );

    void pressedChanged( bool );
    void checkedChanged( bool );

    void autoRepeatChanged( bool );
    void autoRepeatDelayChanged();
    void autoRepeatIntervalChanged();

    void exclusiveChanged( bool );

  protected:
    bool event( QEvent* ) override;

    void keyPressEvent( QKeyEvent* ) override;
    void keyReleaseEvent( QKeyEvent* ) override;

    void mouseMoveEvent( QMouseEvent* ) override;
    void mousePressEvent( QMouseEvent* ) override;
    void mouseReleaseEvent( QMouseEvent* ) override;
    void mouseUngrabEvent() override;

    void focusInEvent( QFocusEvent* ) override;
    void focusOutEvent( QFocusEvent* ) override;

    void timerEvent( QTimerEvent* ) override;

    virtual void setCheckedState( bool on );

  private:
    void releaseButton();

    class PrivateData;
    std::unique_ptr< PrivateData > m_data;
};

#endif

Updated on 28 July 2023 at 14:02:29 CEST