Name | |
---|---|
uint | qskHash(const QskGraphic & graphic, const QskColorFilter & colorFilter, QskTextureRenderer::RenderMode renderMode) |
static inline uint qskHash(
const QskGraphic & graphic,
const QskColorFilter & colorFilter,
QskTextureRenderer::RenderMode renderMode
)
/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskGraphicNode.h"
#include "QskGraphic.h"
#include "QskColorFilter.h"
#include "QskPainterCommand.h"
static inline uint qskHash(
const QskGraphic& graphic, const QskColorFilter& colorFilter,
QskTextureRenderer::RenderMode renderMode )
{
uint hash = 12000;
const auto& substitutions = colorFilter.substitutions();
if ( substitutions.size() > 0 )
{
hash = qHashBits( substitutions.constData(),
substitutions.size() * sizeof( substitutions[ 0 ] ), hash );
}
hash = graphic.hash( hash );
hash = qHash( renderMode, hash );
return hash;
}
QskGraphicNode::QskGraphicNode()
: m_hash( 0 )
{
}
QskGraphicNode::~QskGraphicNode()
{
}
void QskGraphicNode::setGraphic(
QQuickWindow* window, const QskGraphic& graphic, const QskColorFilter& colorFilter,
QskTextureRenderer::RenderMode renderMode, const QRectF& rect,
Qt::Orientations mirrored )
{
bool isTextureDirty = isNull();
QSize textureSize;
if ( graphic.commandTypes() == QskGraphic::RasterData )
{
/*
simple raster data - usually a QImage/QPixmap only.
There is no benefit in rescaling it into the target rectangle
by the CPU and creating a new texture.
*/
textureSize = graphic.defaultSize().toSize();
}
else
{
textureSize = rect.size().toSize();
if ( !isTextureDirty )
{
const auto oldRect = QskTextureNode::rect();
isTextureDirty = ( rect.width() != static_cast< int >( oldRect.width() ) ) ||
( rect.height() != static_cast< int >( oldRect.height() ) );
}
}
const auto hash = qskHash( graphic, colorFilter, renderMode );
if ( hash != m_hash )
{
m_hash = hash;
isTextureDirty = true;
}
auto textureId = QskTextureNode::textureId();
if ( isTextureDirty )
{
textureId = QskTextureRenderer::createTextureFromGraphic(
renderMode, textureSize, graphic, colorFilter, Qt::IgnoreAspectRatio );
}
QskTextureNode::setTexture( window, rect, textureId, mirrored );
}
Updated on 28 July 2023 at 14:02:30 CEST