graphic/QskGraphicTextureFactory.cpp

Source code

/******************************************************************************
 * QSkinny - Copyright (C) 2016 Uwe Rathmann
 * This file may be used under the terms of the QSkinny License, Version 1.0
 *****************************************************************************/

#include "QskGraphicTextureFactory.h"
#include "QskTextureRenderer.h"

#include <qquickwindow.h>

QskGraphicTextureFactory::QskGraphicTextureFactory()
{
}

QskGraphicTextureFactory::QskGraphicTextureFactory(
        const QskGraphic& graphic, const QSize& size )
    : m_graphic( graphic )
    , m_size( size )
{
}

QskGraphicTextureFactory::~QskGraphicTextureFactory()
{
}

void QskGraphicTextureFactory::setGraphic( const QskGraphic& graphic )
{
    m_graphic = graphic;
}

QskGraphic QskGraphicTextureFactory::graphic() const
{
    return m_graphic;
}

void QskGraphicTextureFactory::setColorFilter(
    const QskColorFilter& colorFilter )
{
    m_colorFilter = colorFilter;
}

const QskColorFilter& QskGraphicTextureFactory::colorFilter() const
{
    return m_colorFilter;
}

void QskGraphicTextureFactory::setSize( const QSize& size )
{
    m_size = size;
}

QSize QskGraphicTextureFactory::size() const
{
    return m_size;
}


QSGTexture* QskGraphicTextureFactory::createTexture( QQuickWindow* window ) const
{
    using namespace QskTextureRenderer;

    const uint textureId = createTextureFromGraphic(
        QskTextureRenderer::OpenGL, m_size, m_graphic, m_colorFilter,
        Qt::IgnoreAspectRatio );

    return textureFromId( window, textureId, m_size );
}

QSize QskGraphicTextureFactory::textureSize() const
{
    return m_size;
}

int QskGraphicTextureFactory::textureByteCount() const
{
    return m_size.width() * m_size.height() * 4;
}

QImage QskGraphicTextureFactory::image() const
{
    return m_graphic.toImage( m_size, Qt::KeepAspectRatio );
}

Updated on 28 July 2023 at 14:02:30 CEST