QSkinny
0.8.0
C++/Qt UI toolkit
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QskSceneTexture.h
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/******************************************************************************
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* QSkinny - Copyright (C) The authors
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* SPDX-License-Identifier: BSD-3-Clause
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*****************************************************************************/
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#ifndef QSK_SCENE_TEXTURE_H
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#define QSK_SCENE_TEXTURE_H
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#include "QskGlobal.h"
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#include <qsgtexture.h>
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class
QskSceneTexturePrivate;
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class
QSGRootNode;
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class
QSGTransformNode;
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class
QQuickWindow;
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class
QSK_EXPORT
QskSceneTexture
:
public
QSGTexture
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{
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Q_OBJECT
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using
Inherited = QSGTexture;
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public
:
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QskSceneTexture
(
const
QQuickWindow* );
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~QskSceneTexture
();
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void
render(
const
QSGRootNode*,
const
QSGTransformNode*,
const
QRectF& );
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QSize textureSize()
const override
;
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#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
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void
bind()
override
;
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int
textureId()
const override
;
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#else
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qint64 comparisonKey()
const override
;
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QRhiTexture* rhiTexture()
const override
;
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#endif
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QRectF normalizedTextureSubRect()
const override
;
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// satisfy the QSGTexture API
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bool
hasAlphaChannel()
const override
;
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bool
hasMipmaps()
const override
;
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bool
isDirty()
const
;
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Q_SIGNALS:
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void
updateRequested();
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private
:
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Q_DECLARE_PRIVATE(
QskSceneTexture
)
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};
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#endif
QskSceneTexture
Definition
QskSceneTexture.h:19
src
nodes
QskSceneTexture.h
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