controls/QskShortcutMap.cpp

Classes

  Name
class QskShortcutHandler

Functions

  Name
QShortcutMap * qskShortcutMap()
bool qskContextMatcher(QObject * object, Qt::ShortcutContext context)

Functions Documentation

function qskShortcutMap

static inline QShortcutMap * qskShortcutMap()

function qskContextMatcher

static bool qskContextMatcher(
    QObject * object,
    Qt::ShortcutContext context
)

Source code

/******************************************************************************
 * QSkinny - Copyright (C) 2016 Uwe Rathmann
 * This file may be used under the terms of the QSkinny License, Version 1.0
 *****************************************************************************/

#include "QskShortcutMap.h"
#include "QskMetaInvokable.h"
#include "QskQuick.h"

#include <qkeysequence.h>
#include <qquickitem.h>


#include <QtGui/private/qguiapplication_p.h>


#include <map>

static inline QShortcutMap* qskShortcutMap()
{
    return qGuiApp ? &QGuiApplicationPrivate::instance()->shortcutMap : nullptr;
}

class QskShortcutHandler final : public QObject
{
  public:
    QskShortcutHandler();

    int insert( QQuickItem*, const QKeySequence&, bool autoRepeat,
        const QObject*, const QskMetaInvokable& );

    void remove( int id );

    void setEnabled( int id, bool );
    void setEnabled( const QKeySequence&, bool on );
    void setAutoRepeat( int id, bool repeat );

    bool eventFilter( QObject*, QEvent* ) override;
    bool invoke( QQuickItem*, const QKeySequence& );

  private:
    void cleanUp( QObject* );

    class InvokeData
    {
      public:
        InvokeData()
            : item( nullptr )
            , receiver( nullptr )
        {
        }

        void invoke() const
        {
            auto that = const_cast< InvokeData* >( this );
            auto object = const_cast< QObject* >( receiver );

            void* args[] = { nullptr };
            that->invokable.invoke( object, args, Qt::AutoConnection );
        }

        QKeySequence sequence;
        QQuickItem* item;
        const QObject* receiver;
        QskMetaInvokable invokable;
    };

    std::map< int, InvokeData > m_invokeDataMap;
};

Q_GLOBAL_STATIC( QskShortcutHandler, qskShortcutHandler )

static bool qskContextMatcher( QObject* object, Qt::ShortcutContext context )
{
    if ( context == Qt::ApplicationShortcut )
        return true;

    auto item = qobject_cast< QQuickItem* >( object );
    if ( item && context == Qt::WindowShortcut )
    {
        if ( QskShortcutMap::contextMatcher( item, context ) )
        {
            /*
                Unfortunatley there is no way to know about
                the contextItem without making it the receiver of
                the following QShortcutEvent. So we have to install
                an event handler to process and swallow it in QskShortcutHandler.
             */

            item->installEventFilter( qskShortcutHandler );
            return true;
        }
    }

    return false;
}

QskShortcutHandler::QskShortcutHandler()
{
    // to process all sort of shortcut events at the same place
    installEventFilter( this );
}

int QskShortcutHandler::insert(
    QQuickItem* item, const QKeySequence& sequence, bool autoRepeat,
    const QObject* receiver, const QskMetaInvokable& invokable )
{
    if ( sequence.isEmpty() )
    {
        qDebug() << "QskShortcutMap: invalid shortcut key sequence";
        return 0;
    }

    if ( invokable.parameterCount() > 0 )
    {
        qDebug() << "QskShortcutMap: invalid slot parameter count";
        return 0;
    }

    if ( receiver )
    {
        connect( receiver, &QObject::destroyed,
            this, &QskShortcutHandler::cleanUp, Qt::UniqueConnection );
    }

    int id = 0;

    auto map = qskShortcutMap();

    if ( item )
    {
        if ( item != receiver )
        {
            connect( item, &QObject::destroyed,
                this, &QskShortcutHandler::cleanUp, Qt::UniqueConnection );
        }

        id = map->addShortcut( item, sequence, Qt::WindowShortcut, qskContextMatcher );
    }
    else
    {
        id = map->addShortcut( this, sequence, Qt::ApplicationShortcut, qskContextMatcher );
    }

    auto& data = m_invokeDataMap[ id ];

    data.sequence = sequence;
    data.item = item;
    data.receiver = receiver;
    data.invokable = invokable;

    if ( !autoRepeat )
        setAutoRepeat( id, false );

    return id;
}

void QskShortcutHandler::remove( int id )
{
    auto it = m_invokeDataMap.find( id );
    if ( it == m_invokeDataMap.end() )
        return;

    auto map = qskShortcutMap();
    map->removeShortcut( id, nullptr );

    const QQuickItem* item = it->second.item;
    const QObject* receiver = it->second.receiver;

    m_invokeDataMap.erase( it );

    /*
        Finally let's check if we can disconnect
        from the destroyed signals
     */
    for ( const auto& entry : qskAsConst( m_invokeDataMap ) )
    {
        if ( item == nullptr && receiver == nullptr )
            break;

        if ( entry.second.item == item )
            item = nullptr;

        if ( entry.second.receiver == receiver )
            receiver = nullptr;
    }

    if ( item )
        item->disconnect( this );

    if ( receiver && receiver != item )
        receiver->disconnect( this );
}

void QskShortcutHandler::cleanUp( QObject* object )
{
    /*
        When item != receiver we might remain being connected
        to destroyed signals we are not interested in anymore. TODO ...
     */
    auto map = qskShortcutMap();

    for ( auto it = m_invokeDataMap.begin(); it != m_invokeDataMap.end(); )
    {
        const auto& data = it->second;

        if ( data.item == object || data.receiver == object )
        {
            if ( map )
                map->removeShortcut( it->first, nullptr );

            it = m_invokeDataMap.erase( it );

            continue;
        }

        ++it;
    }
}

void QskShortcutHandler::setEnabled( const QKeySequence& sequence, bool on )
{
    for ( auto it = m_invokeDataMap.begin();
        it != m_invokeDataMap.end(); ++it )
    {
        if ( it->second.sequence == sequence )
            setEnabled( it->first, on );
    }
}

void QskShortcutHandler::setEnabled( int id, bool enabled )
{
    auto map = qskShortcutMap();
    map->setShortcutEnabled( enabled, id, this );
}

void QskShortcutHandler::setAutoRepeat( int id, bool repeat )
{
    auto map = qskShortcutMap();
    map->setShortcutAutoRepeat( repeat, id, this );
}

bool QskShortcutHandler::eventFilter( QObject* object, QEvent* event )
{
    if ( event->type() != QEvent::Shortcut )
        return false;

    if ( object != this )
        object->removeEventFilter( this );

    const QShortcutEvent* se = static_cast< const QShortcutEvent* >( event );

#if 0
    // do we want to handle this ???
    if ( se->isAmbiguous() )
        ....
#endif

    const auto it = m_invokeDataMap.find( se->shortcutId() );
    if ( it != m_invokeDataMap.end() )
    {
        auto& data = it->second;

        Q_ASSERT( data.item == nullptr || data.item == object );

        data.invoke();

        return true;
    }

    // seems like someone else is also interested in shortcuts
    return false;
}

bool QskShortcutHandler::invoke( QQuickItem* item, const QKeySequence& sequence )
{
    bool found = false;

    for ( const auto& entry : qskAsConst( m_invokeDataMap ) )
    {
        auto& data = entry.second;

        if ( ( data.item == item ) && ( data.sequence == sequence ) )
        {
            data.invoke();
            found = true;
        }
    }

    return found;
}

int QskShortcutMap::addMethod( QQuickItem* item, const QKeySequence& sequence,
    bool autoRepeat, const QObject* receiver, const char* method )
{
    if ( receiver == nullptr )
    {
        qDebug() << "QskShortcutMap: bad receiver for shortcut:" << sequence;
        return 0;
    }

    return qskShortcutHandler->insert(
        item, sequence, autoRepeat, receiver, qskMetaMethod( receiver, method ) );
}

int QskShortcutMap::addFunction( QQuickItem* item, const QKeySequence& sequence,
    bool autoRepeat, const QObject* receiver, const QskMetaFunction& function )
{
    if ( ( receiver == nullptr ) &&
        ( function.functionType() == QskMetaFunction::MemberFunction ) )
    {
        qDebug() << "QskShortcutMap: bad receiver for shortcut:" << sequence;
        return 0;
    }

    return qskShortcutHandler->insert(
        item, sequence, autoRepeat, receiver, function );
}

bool QskShortcutMap::invokeCallback( const QKeySequence& sequence )
{
    QQuickItem* item = nullptr;
    return qskShortcutHandler->invoke( item, sequence );
}

bool QskShortcutMap::invokeCallback( QQuickWindow* window, const QKeySequence& sequence )
{
    auto item = window ? window->contentItem() : nullptr;
    return qskShortcutHandler->invoke( item, sequence );
}

bool QskShortcutMap::invokeCallback( QQuickItem* item, const QKeySequence& sequence )
{
    return qskShortcutHandler->invoke( item, sequence );
}

void QskShortcutMap::setAutoRepeat( int id, bool on )
{
    qskShortcutHandler->setAutoRepeat( id, on );
}

void QskShortcutMap::setEnabled( const QKeySequence& sequence, bool on )
{
    qskShortcutHandler->setEnabled( sequence, on );
}

void QskShortcutMap::setEnabled( int id, bool on )
{
    qskShortcutHandler->setEnabled( id, on );
}

void QskShortcutMap::removeShortcut( int id )
{
    qskShortcutHandler->remove( id );
}

bool QskShortcutMap::contextMatcher(
    const QQuickItem* item, Qt::ShortcutContext context )
{
    if ( context == Qt::ApplicationShortcut )
        return true;

    if ( item && context == Qt::WindowShortcut )
    {
        const auto focusWindow = QGuiApplication::focusWindow();

        const auto window = item->window();
        if ( window == nullptr || window != focusWindow )
        {
            return false;
        }

        while ( item )
        {
            /*
                We have to find out if the active focus is inside
                the surronding shortcut scope.
             */
            if ( qskIsShortcutScope( item ) )
            {
                if ( !item->hasFocus() )
                    return false;
            }

            item = item->parentItem();
        }

        return true;
    }

    return false;
}

Updated on 28 July 2023 at 14:02:29 CEST